
Many of the areas below are meant to be brief overviews, so they may not include “everything” there is to know about that section. Also, please keep in mind that this is a Beginner’s Guide, so I may have intentionally left out some of the more complicated info / data in Wildstar. I will do my best to credit any sources that I have used in this guide. I’m sure there are many other Beginner’s Guides out there for Wildstar, but many of them are hard to follow or only include information on one small part of the game. Some of this information I have put together or written myself, but my other goal was to compile all of the necessary information for a new player in one single guide. I have compiled as much information as possible into this guide without making it overbearing or too difficult to read through (in my opinion anyway). Outside of combat aesthetics, I do feel the immersion of the class fantasy more in an action-combat MMO simply because you aren’t locked to a target.The aim of this guide is to introduce any new players to Wildstar – or even experienced players who may have missed some information along the way.
#Wildstar 2 health bars in combat free
Granted, these are abilities you’d just set while you’re still free to move, as opposed to you having to stand still to get an AoE heal lined-up off in an action-combat game (the “frame lock” Deos mentioned)…just to watch people move out of it… /rage The healing issues with people running out happens here as well - druid’s efflorescence, priest’s holy word: sanctify, monk’s healing spheres, shaman’s healing rain… it really is frustrating to see people running out of these making you burn your mana more keeping people alive, so it isn’t just action-combat MMOs. I feel that way playing an action-combat game over tab-target. If anything, if a game feels fun enough for you, it may encourage one to play even longer. I would have to take a break overall, not just from running dungeons. This in turn does help with that fatigue problem that may happen as the OP mentioned, but everyone experiences fatigue in all games regardless of combat style I know that feeling chain-running M+'s here. It is more comfortable playing vs other action-combat games where you just spam-click abilities. You arrange whatever abilities you use in a chain and just press one button when a prompt comes up.

That game is the only action-combat game I’ve played where they have a chain combo system - a built-in attacking function similar to using WoW’s /castsequence macro. Case in point, I enjoy Tera’s style the most. There are some action-combat games I like over another. I can agree or disagree with the OP, but it’ll really depend on the game - not all action combat games are designed equally.

Of course its just my opinion on the matter. But in a 3rd person adventure style MMO? You need tab targeting. If it is going to be in a FPS style, then yes. If the game is completely focused on Arena style PvP then yes. Just after running an instance, you needed a break from the game.Īction combat does not play well with MMO’s. Then you factor in trying to aim your telegraphs over them, wile moving away from one. The ground was a mess of overlapping telegraphs. As a healer, it felt horrible to line up a heal, and then everyone moves out of it. The constant moving out of this, aiming this, running in, aiming this. As you leveled and things got harder, it became tiresome to play. They had a mix of tab target with action combat. I will use Wildstar’s Combat as an example. You dont have to do your rotation right to play the game. You can quest and level and run content playing non optimally. On the lower end, they still feel good to use. Also even though On the higher end of play, rotations and play are punished. Players of every range can play the game and enjoy it. Run a stressful M+ or raid? Then do some World Questing. Also you can take breaks, but still play the game. In WoW you can play for extended periods and not feel that fatigue. You arent going to play for 8 hours straight, because your sensory system will just be tired. It gets exhausting trying to play an action combat MMO for a long period. Either that, or Enemy AI is tuned so low, that it basically cant kill you. Also you are punished very hard for not playing it well. And you have to dumb down enemy mechanics a bit, otherwise its just too demanding on the player.

The problem? It is twich reaction heavy and requires a lot of focus to play well. Action combat games look flashy and have this fast paced combat. These games are immensely popular and lucrative. I understand this as FPS games and games like Fortnite do not have tab target. A lot of new or future MMO’s try to go the action combat route.
